You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In both cases the flag is set, but not respected as the user is able to resize regardless of the flag. Setting the flag to false also doesn't have the opposite effect, so it is probably ignored in embedded mode.
Calinou
changed the title
Window::unresizable property is not respected in embedded mode
Window::unresizable property is not respected in embedded mode (DisplayServer)
Jan 17, 2022
Godot version
8958e1b
System information
W10
Issue description
Setting the window unresizeable flag does not seem to have an effect if the window is in embedded (single window) mode.
Tested it in the editor with a window node as well as in the editor with
set_flag(Window::Flags::FLAG_RESIZE_DISABLED, true);
In both cases the flag is set, but not respected as the user is able to resize regardless of the flag. Setting the flag to false also doesn't have the opposite effect, so it is probably ignored in embedded mode.
Related tracker: #37734
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: