You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Scaling collision shapes is not supported in Godot. It can sometimes work with uniform scaling, but it will pretty much never work reliably when using non-uniform scaling (which includes skewing).
Godot version
v3.4.2.stable.official [45eaa2d]
System information
Windows 10
Issue description
When skew transform is applied to a
HeightMapShape
, ray casting works strangely. Seems like the shape remained rectangular instead of a parallelogram.Steps to reproduce
Minimal reproduction project
https://github.com/kocsis1david/godot-height-map-test
The ray intersection is printed to the console, but I get an empty result when I hover the mouse over the corner of the plane.
The text was updated successfully, but these errors were encountered: