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NetworkedMultiplayerENet client is unable to connect to a server #54725
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In case the example project doesn't correctly reproduce the error, please check out the project where I initially found the error, in the client project. |
@MysteryCoder456 Can you reproduce this in any of the 3.4 betas and RCs to determine when the regression started? |
Are you running the same Godot version on the client and server? Can this
be another case of #52019
…On Sun, Nov 7, 2021, 17:37 Rehatbir Singh ***@***.***> wrote:
In case the example project doesn't correctly reproduce the error, please
check out the project where I initially found the error
<https://github.com/TopDownSurvival-Dev-Team/TopDownSurvival>.
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I'm using all these features fine in 3.4 |
I updated my server to 3.4 and it works now thanks a lot. |
Godot version
3.4.stable
System information
MacOS 12.0.1, Intel Iris Plus 640, GLES3
Issue description
I'm using the NetworkedMultiplayerENet class to make a multiplayer game. When I was using Godot 3.3.4, all my code was working fine. But in 3.4 it was broken. I tried running the exact same code on both 3.3.4 and 3.4.
When I run the
create_client
function on my NetworkedMultiplayerENet instance. It doesn't connect to the server or doesn't print anything to the Output Window or Debugger. After a while, it emits theconnection_failed
signal. I have checked that the server is also up and running, and have also run the code in 3.4 and 3.3.4 simultaneously.For some reason, the 3.4 running client doesn't at all connect to my game servers. But the 3.3.4 works as expected.
Steps to reproduce
I've attached an example project to hopefully reproduce the error.
addr
variable in thea.gd
script to your liking.success
orfail
.Minimal reproduction project
NetworkTest.zip
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