Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

2D collision pair contacts are not drawn and/or invalid contacts are drawn as well #53486

Open
Tracked by #45334
Xrayez opened this issue Oct 6, 2021 · 0 comments
Open
Tracked by #45334

Comments

@Xrayez
Copy link
Contributor

Xrayez commented Oct 6, 2021

Godot version

3.x, 4.x

System information

Windows 10

Issue description

In Godot 3.x, invalid contacts are still drawn

image

In 4.x, contacts are not drawn at all:

image

Those are two separate yet similar issues, so the below reproduction steps refer to 3.x version of this report, which will likely apply to 4.x once the visibility issue is resolved.

Steps to reproduce

  1. Download MRP (4.x).
  2. Enable "Visible Collision Shape" option.
  3. Run the project. Press Enter to manually step the physics.
  4. Observe contacts draw changes while the body gets separated from collision shapes.

Minimal reproduction project

invalid_contacts_drawn.zip

@Calinou Calinou changed the title Collision pair contacts are not drawn and/or invalid contacts are drawn as well 2D collision pair contacts are not drawn and/or invalid contacts are drawn as well Oct 6, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants