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When using the Groups Editor that's opened from the "Manage Groups" button, adding or removing nodes from groups causes the node to properly change group, but it doesn't cause an update to trigger in the Groups Editor. It also causes an error to appear in the console. You need to click on the group again in the "Groups" column for it to update.
Error: core\object\undo_redo.cpp:310 - Error calling method from signal '_group_selected': 'GroupDialog::_group_selected': Method not found.
2021-07-22_19-54-23.mp4
This bug does not occur in 3.3.2.stable, or the latest 3.x (v3.4.beta.custom_build [b856841])
Steps to reproduce
Have a node that's added to a group
Open up the "Manage Groups" dialog
Remove the node from the group
It won't immediately update until you click on the group again, and it'll show an error in the console
Minimal reproduction project
any project with nodes with groups
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.dev.custom_build [5156703]
System information
Windows 10
Issue description
When using the Groups Editor that's opened from the "Manage Groups" button, adding or removing nodes from groups causes the node to properly change group, but it doesn't cause an update to trigger in the Groups Editor. It also causes an error to appear in the console. You need to click on the group again in the "Groups" column for it to update.
Error:
core\object\undo_redo.cpp:310 - Error calling method from signal '_group_selected': 'GroupDialog::_group_selected': Method not found.
2021-07-22_19-54-23.mp4
This bug does not occur in 3.3.2.stable, or the latest 3.x (v3.4.beta.custom_build [b856841])
Steps to reproduce
Minimal reproduction project
any project with nodes with groups
The text was updated successfully, but these errors were encountered: