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[Bullet] [Needs Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled #43868
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pouleyKetchoupp
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Crashing asserts in debug when using Bullet Physics with CCD enabled
[Bullet] Crashing asserts in debug when using Bullet Physics with CCD enabled
Jan 14, 2021
I can't reproduce crash in 4.0.dev.custom_build. ba048b8 |
I've fixed this issue in bullet with this PR: bulletphysics/bullet3#3799. However, not sure this is still relevant anyway, so we may consider to close this or change to "update bullet". |
@AndreaCatania Amazing! We can keep this open, since it's still an issue until we update Bullet. I'll add a tag in the title to make it clear. |
pouleyKetchoupp
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[Bullet] Crashing asserts in debug when using Bullet Physics with CCD enabled
[Bullet] [Need Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled
Apr 27, 2021
pouleyKetchoupp
changed the title
[Bullet] [Need Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled
[Bullet] [Needs Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled
Apr 27, 2021
akien-mga
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Sep 30, 2021
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads SCons into not properly rebuilding all files when headers change. This means we also need to make sure Bullet builds without warning, and current version fares fairly well, there were just a couple to fix (patch included). Increase minimum version for distro packages to 2.90 (this was never released as the "next" version after 2.89 was 3.05... but that covers it too). Fixes godotengine#43868. (cherry picked from commit b7901c7)
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Godot version:
Master 50db0e6
OS/device including version:
Windows 10
Issue description:
Bullet raises some asserts that cause crashes in some scenarios when using continuous collision with 3D rigid bodies.
This issue only happens on Godot 4.0, in debug or release_debug configuration, because these asserts have been enabled with PR #34236.
It's actually happening even when continuous collision is disabled at the moment, until PR #43801 is merged (it fixes Bullet bodies using continuous collision when they shouldn't).
More details in #42643 (comment).
Steps to reproduce:
Minimal reproduction project:
bullet-ccd-4.0.zip
The text was updated successfully, but these errors were encountered: