Vulkan: RenderingServer.texture_set_shrink_all_x2_on_set_data()
not reimplemented yet
#43276
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Godot version: Git be14d9d
OS/device including version: Fedora 33
Issue description:
RenderingServer.texture_set_shrink_all_x2_on_set_data()
is not reimplemented yet. For those wondering, this is a method that shrinks all loaded textures by a 2× factor. This can be used to reduce aliasing on downsampling while lowering memory usage (unlike enabling mipmaps, which will increase memory usage).For 3D, perhaps an upcoming texture streaming API will be a better replacement to this method, but we should probably have some kind of replacement in 4.0 anyway. The current method doesn't offer any control over which textures will be downscaled, which can be problematic for 3D games or games where you want to keep UI elements sharp at all times.
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