-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editing items in Tree control does not edit the correct item #42419
Labels
Milestone
Comments
I think the issue is with the text buffer. It only happens when you click on one cell directly after the other. It does not happen if in-between you click at a non-cell spot. |
May be suppressed by #56408. More difficult to reproduce. |
Yeah I can't reproduce any more |
Repository owner
moved this from In Progress
to Done
in 4.x Priority Issues
Oct 3, 2022
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Godot version:
4.0 dev 8016521
OS/device including version:
win 10
Issue description:
If you edit an item and click off that item and on to another item to stop the editing, the item you clicked on to will be edited instead. You can also observe this in the Input map editor where it is very strange and broken. Just clicking around completely breaks it.
PS. also the tree does this really annoying thing where sometimes when you select it scrolls upwards... super annoying...
Steps to reproduce:
Minimal reproduction project:
TreeTesting.zip
The text was updated successfully, but these errors were encountered: