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Godot version:
3.2.1 OS/device including version:
ios 13.3.1 Issue description:
On an ios device, printing an array containing a [deleted object] crashes with the following bt.
Running the same from editor show: [[Deleted Object], [Deleted Object], [ColorRect:3180]] with no errors.
Reproducible with disabled DEBUG_ENABLED compilation flag.
The reason for crash seems to be in condition inside variant.cpp file which return true for already deleted object, which it shouldn't: https://github.com/godotengine/godot/blob/3.2/core/variant.cpp#L1599
With DEBUG_ENABLED flag enabled, once object is already deleted the condition fails and returns [Deleted Object] or [Object:null] in case of iOS.
I was able to reproduce this crash on MacOS 10.15.4 and Windows 10 in builds exported with 3.2.1. While sometimes this issue does not happen immediately it still happens on this systems with both debug and release builds.
Minimal project is here at delete_check branch: https://github.com/naithar/gd_richedit_test/tree/delete_check
Godot version:
3.2.1
OS/device including version:
ios 13.3.1
Issue description:
On an ios device, printing an array containing a [deleted object] crashes with the following bt.
Running the same from editor show: [[Deleted Object], [Deleted Object], [ColorRect:3180]] with no errors.
Steps to reproduce:
Minimal reproduction project:
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