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Fullscreen setting is broken #37588
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Fix fullscreen flag on Windows, closes #37588
For some reason this still exists in 9e34ba4 (although the PR did fix it, so it just broke again) |
Anyone worked/working on this? |
@Anutrix Do you have multiple screens? What screen resolution? |
Sorry about the super long delay, but no. I only have one display. Haven't checked if it's reproducible in recent builds. |
I checked in f7ca732. |
Good catch 🙂 See also my suggestion in godotengine/godot-proposals#4413, which could resolve this issue at the same time. |
I tried to find out what causes the issue, but no luck. It's probably something in Window initialization code as setting fullscreen/borderless after initialization works fine. Also it's not that the flags are swapped. Fullscreen makes the window borderless and it's correct, but the bug is that you need both fullscreen and borderless enabled for the window to be fullscreen at start. |
alpha12, two 1920x1080 screens, win10/64 gtx1060
There are two permutations that are wrong. Maybe all that is needed is for |
On Windows, this should be already fixed by #63194 (merged after alpha 12). |
Can confirm it's fixed. Although I noticed that when you have both |
Godot version:
master 321ce4d
OS/device including version:
Windows 10 Pro
Issue description:
Setting the fullscreen option just makes the window of the game borderless. The size remains same and doesn't cover the whole screen.
Fullscreen unchecked:
Fullscreen checked:
Steps to reproduce:
Minimal reproduction project:
Any
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