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Windows always appear on first screen #37320

Open
Tracked by #37734
KoBeWi opened this issue Mar 26, 2020 · 5 comments
Open
Tracked by #37734

Windows always appear on first screen #37320

KoBeWi opened this issue Mar 26, 2020 · 5 comments

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@KoBeWi
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KoBeWi commented Mar 26, 2020

Godot version:
5f1107a

OS/device including version:
Windows 10

Issue description:
Any new Window will appear on the first screen (monitor). IMO they should appear on the same screen as parent Window.

Steps to reproduce:

  1. Open Godot editor
  2. Move it to second screen
  3. Add node
  4. Dialog appears on another screen :/

EDIT:
I just noticed that any popup (including sub-menus) have this issue ;_;

@Calinou
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Calinou commented Mar 28, 2020

I can confirm this on commits 307b1b3 and fafb0ba. This also occurs with PopupMenus (i.e. dropdowns).

@KoBeWi
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KoBeWi commented May 16, 2020

For some reason the popups are working correctly in 163687d, but widows are still broken (settings etc.)

@HaSa1002
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For some reason the popups are working correctly in 163687d, but widows are still broken (settings etc.)

Yes but it will break as soon ass you move your move window onto another screen. This was improved in 08e80cc

@akien-mga
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This is not fixed by #41395 which is specific to tooltips.

@akien-mga akien-mga reopened this Jan 8, 2021
@KoBeWi
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KoBeWi commented Apr 25, 2022

I don't remember if it was the case originally, but if you move the window to the second screen, it will then appear there.
Still, they should always appear at the same screen as the main window.

@KoBeWi KoBeWi moved this to To Assess in 4.x Priority Issues Apr 25, 2022
@KoBeWi KoBeWi moved this from To Assess to Todo in 4.x Priority Issues Apr 25, 2022
@KoBeWi KoBeWi removed this from the 4.0 milestone Feb 20, 2023
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