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shift-tab no longer bound to ui_focus_prev
#34405
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Looked into this briefly and it seems like the binding still exists, but it doesn't trigger. Maybe shift state isn't correctly captured? |
Did it work in previous 3.2 betas or alphas? Knowing this will make it easier to bisect the regression. |
Not sure, I just tried Beta3 and master. I know it worked on stable. But
it fails in both the editor and my own UIs, so should hopefully be easy
to reproduce.
|
Broken between beta1 and beta1.99mono. |
Are you currently running a bisect?
If not, any chance you have the commit SHA for beta1? It isn't a tag,
and it'd probably save me half a dozen bisect steps.
Thanks.
|
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Beat me to it 🥇 So I guess we can just revert the commit? And think about fixing the issue properly. From what I understand, I don't mind reverting the commit but keep in mind that it introduces another bug |
The problem is that So a fix could be done that fixes both bugs (current and the one that was meant to be fixed by the #30721 ) But it still isn't a "proper" fix |
It was actually correct the whole time I just had different bindings making me think this was incorrect. |
I think I'll revert the commit for now, I feel like any fix we try right now might have potential for adding other issues. We can then take the time to reassess this for 4.0 (and possibly a 3.2.x release if we can make a fix that does not break compatibility). Changing modifiers handling in |
This reverts commit cafb888. Fixes godotengine#34405. Reopens godotengine#8799, godotengine#24064.
This reverts commit cafb888. Fixes godotengine#34405. Reopens godotengine#8799, godotengine#24064.
Noticed in Beta3 and master that, while
tab
advances focus,shift-tab
no longer works. This behavior worked in 3.1.1, and I rely on it for the accessibility plugin. It also probably breaks workflow for any other keyboard-heavy users.Thanks for looking into this.
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