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Godot version: 3.2 beta3
Issue description:
Ofc happens to other Fs too. Displays properly in Editor Shortcut list, but same problem on Input Actions list.
The text was updated successfully, but these errors were encountered:
This is presumably because the String::capitalize() function is used behind the scenes, which separates letters from numbers.
String::capitalize()
Key names are defined in core/os/keyboard.cpp, but the function keys' names look fine in that file:
core/os/keyboard.cpp
https://github.com/godotengine/godot/blob/master/core/os/keyboard.cpp
We could also improve the key names to be more natural while we're at it 🙂
Sorry, something went wrong.
Fix key names being wrongly capitalized in the input map editor
b14e391
This also fixes the prompt in the editor shortcuts dialog while removing duplicated code. This closes godotengine#33305.
f15b1eb
Successfully merging a pull request may close this issue.
Godot version:
3.2 beta3
Issue description:
Ofc happens to other Fs too. Displays properly in Editor Shortcut list, but same problem on Input Actions list.
The text was updated successfully, but these errors were encountered: