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Viewport Flicker in 3D on OS X #31
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This happened to me on Windows 7 as well, on both 32 bit and 64 bit executables. |
Seems I introduced this bug recently, I'll have a look at it as soon as I On Tue, Feb 11, 2014 at 10:42 AM, Samuel Batista
OkamStudio |
I had this happen as well... |
It happens to me on Windows 8.1, x64 executable. |
I think it's a problem with the re-creation of FBOs will try to take a look On Wed, Feb 12, 2014 at 2:02 PM, deatharrow [email protected]:
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I also have same problem on OSX 10.9 with intel hd 4000 |
well, the code that caused this was fixed, so closing, let me know if it happens in a recent version |
The latest binary works well for me on OS X 10.9.1 |
For me it also work well now |
Decrease RAM used for the android build -Mark 3 godotengine#22
OS X 10.9.1
Intel HD Graphics 4000
I have this problem with the 3d platformer example.
3d view looks good until I try to change the size of the editor's window or switch viewport mode to 2/3/4 viewports. Switching back to 1 viewport doesn't help.
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