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is_instance_valid reads events from emulated mouse #29237

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scottluker opened this issue May 27, 2019 · 1 comment
Closed

is_instance_valid reads events from emulated mouse #29237

scottluker opened this issue May 27, 2019 · 1 comment

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@scottluker
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Godot version: v3.1.1

OS/device including version: Windows 10, PC

Issue description: is_instance_valid is broken when using emulate mouse from touch as when mouse moves it makes the instance valid again. Turning off this option fixes the issue.

Steps to reproduce:

  • Enable emulate mouse from touch
  • Play the project
  • Hover over game window.

Minimal reproduction project:
godot-3-pong-develop.zip

@KoBeWi
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KoBeWi commented Apr 24, 2020

Should be resolved in #36189
(although I couldn't reproduce it in 3.2.1 too)

@KoBeWi KoBeWi closed this as completed Apr 24, 2020
@akien-mga akien-mga added this to the 4.0 milestone Apr 24, 2020
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