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Viewport display modes not working in GLES 2 #27018
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Yes. This is a known bug. It was reported here. #26406. Although you explain it much better. :) |
I'm working on a project that relies on gles2.0 would be great to have it fixed. |
@Toshiwoz It just hasn't been done yet! It is a lot of work. |
I can confirm only Normal works. Note that Orthogonal doesn't work either in GLES2 editor viewport. It just displays everything as clear color. |
This partially addresses godotengine#27018.
Still valid in 3.2.4 beta3 |
To clarify, we don't know for certain whether GLES2 will support 3D in 4.0. See godotengine/godot-proposals#877. |
Godot version:
3.1
OS/device including version:
Pop OS 18.10/ NVIDIA GeForce 920MX
Issue description:
when you try to change the viewport render mode to something like wireframe with the gles 2 renderer nothing happens
when i tried it in gles 3 it worked fine
Steps to reproduce:
create a new project
switch to gles 2
add a mesh instance
change the viewport display mode to wireframe, overdraw, unshaded.
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