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CollisionPolygon2D fall through with One Way Collision enabled #25732
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Sorry, I quit programming, I'll go open a farm. |
This doesn't seem like |
I've had some luck by manually replicating this: godot/scene/2d/collision_polygon_2d.cpp Lines 49 to 59 in 24e1039
So.. in my case I have a "terrain" which I was trying to apply This seems to have fixed it for mel it's made all my terrain edges "solid". |
For the reference, the project in OP no longer reproduces the issue, as it was fixed by cb09abd. The project in #25732 (comment) still reproduces the issue in the current master branch. |
I can confirm #42574 fixes the issue (broken in 3.2.3.stable) |
Godot version: Godot 3.1 Beta 3
OS/device including version: Windows 10
Issue description:
Steps to reproduce:
Seems to happen only when the body with polygon is moving upwards
Minimal reproduction project:
OneWayPolygonCollision.zip
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