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Error when creating physical skeleton in TPS demo #23920
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I added a minimal reproduction project with only the |
The issue is still there and it appeared once I ported my project from 3.0 to 3.1 |
I didn't checked the code yet, but seems a model problem. Who is managing this project? |
The second error is fixed with #34028. There was a bone attachment on one of the bones that was causing an error when trying to erase bound nodes on bones. For most of them it doesn't trigger the error because the list is empty, and an error was triggered for the only one with a bone attachment. |
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes godotengine#23920
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes godotengine#23920
Godot version:
Current master (8ba0d51)
OS/device including version:
Mageia 7 x86_64
Issue description:
When selecting "Create Physical Skeleton" in the
player.tscn
's Skeleton of the TPS demo, the following error is printed:Might be an issue with the model itself, but worth investigating nevertheless.
CC @AndreaCatania
Steps to reproduce:
player.tscn
with dae and.import
folder, 100 MB)player.tscn
, select Skeleton, select "Create Physical Skeleton"Minimal reproduction project:
player.tscn
scene onlyThe text was updated successfully, but these errors were encountered: