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Gridmap not rendering on Android with GLES2 #23616
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Do you run GLES2 or GLES3 on Windows 10? |
GLES2 |
Game blinks on splash screen when there is a GridMap with a Mesh Library set, and then crashes. Android export with GLES2 and Godot 3.1 beta 2. |
I want to change something about my last comment, because when my game started to crash I started searching the source of the error, and while kept trying to solve the problem, I found that is not something about Mesh Libraries, but their SpatialMaterial>Albedo>Texture. So:
Please take a moment to see these images. If it was not understood, please just ask me for a video or a gif, I will reply as soon as possible.
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Make sure that you are importing the textures in ETC format:
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I found this: #25365 And there, you said that we need to disable ETC2 and enable ETC. I did it, and worked!. Thanks!.
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Closing as duplicate of #23650 then. Please comment if you can still reproduce it after following these steps: #23616 (comment) |
Godot version: 3.1 alpha 2
OS/device including version: Android 7.0 / Moto G5 Plus / GPU: Adreno 506 w/ GLES2
Issue description: When using a standalone Static Mesh and a Gridmap on a very simple project, everything renders fine on the Windows 10 machine. When the exact same project is built for Android, only the Static Mesh is shown. Its as if the Gridmap's meshes or the gridmap are not rendering at all.
Steps to reproduce:
Minimal reproduction project:
sanitycheck.zip
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