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Godot 1.1 crashing on startup (Win7 32bit) #2267

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jfmdev opened this issue Jul 15, 2015 · 12 comments
Closed

Godot 1.1 crashing on startup (Win7 32bit) #2267

jfmdev opened this issue Jul 15, 2015 · 12 comments

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@jfmdev
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jfmdev commented Jul 15, 2015

When I try to execute godot_win32-1.1.stable.exe, the application crash, showing the message: "godot_win32-1.1.stable.exe has stopped working"

In the console (which is opened when executing the .exe file), the next entries are displayed:

EXEC PATHP: C:\Workpace\godot_win32-1.1.stable.exe
EXEC PATHP: C:\Workpace\godot_win32-1.1.stable.exe
DETECTED MONITORS: 1

The PC specs are the following:

OS: Windows 7 Professional SP1
Processor: Pentium Dual-Core E5800 3.20GHz
Video Adapter: Intel(R) G41 Express Chipset
@bojidar-bg
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@jfmdev Just a blind suggestion: are your drivers up-to-date?

Also, are you able to run games/programs that require openGL?

@jfmdev
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jfmdev commented Jul 15, 2015

@bojidar-bg Thanks for the suggestion, but:

  • Yes, my drivers are up-to-date.
  • Yes, I'm able to run programs that require OpenGL (I can run Blender, Unity and MakeHuman without problems).

@bojidar-bg
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@jfmdev I'm pretty sure I've seen this problem on a friend's machine. (though I don't remember the workaround). Maybe you can try to build from source yourself?
Also, are you sure you are on a 32bit machine? If you aren't sure you can try the 64bit version too 😃 .

@jfmdev ~ BTW, Unity uses DirectX on windows (except if you run it with the --force-opengl flag) 😆

@jfmdev
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jfmdev commented Jul 16, 2015

@bojidar-bg Yes, I'm 100% sure that's a 32bit machine.
I tried to build godot from the source, but the error keeps occurring.

By adding some cout instructions to code, I have find out that the application crash when tries to execute the line 1203 of the file os_windows.cpp: visual_server->init();. And if I go to the definition of that method, in the file visual_server_raster.cpp, the application crash on the line 7466: rasterizer->init();.

@bojidar-bg
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@jfmdev Where exactly in the rasterizer->init() does it crash 😃 ?

@jfmdev
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jfmdev commented Jul 16, 2015

I have also build the release 1.0, but the error occurs also in that version.

@bojidar-bg in the file rasterizer_gles2.cpp, the application crash in the line 10656: glGenerateMipmap(GL_TEXTURE_2D);

So it seems to be some OpenGL implementation bug (not sure if the bug comes from godot or from my graphic card's drivers), so I guess I should go back to Unity until this error disappears magically...

@bojidar-bg
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@jfmdev ~ What about downloading the 1.0 version? Does it work?

@jfmdev
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jfmdev commented Jul 16, 2015

@bojidar-bg Thanks for your help, but it seems that I'm at a dead end: Godot do not works in some Intel GMA based GPUs (source Error while starting godot_win32.exe and Installer Crashes #995 ), so no godot for me...

@jfmdev jfmdev closed this as completed Jul 16, 2015
@bojidar-bg
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@jfmdev Well, installing linux or playing around with virtualbox was always an option..... 😉

@erik90mx
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I have the exact same issue, Windows 7 32 bits , this hardware specs: https://translate.google.com.mx/translate?sl=es&tl=en&js=y&prev=_t&hl=es-419&ie=UTF-8&u=https%3A%2F%2Fpcel.com%2FAcer-5736Z-4359-70825&edit-text=&act=url
PD: I try to run a .exe deploy of a game and it is the same error.

@VictorNutty
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Try to run Godot on compatibility mode and in administrator mode, I had the same problem and this solved it.
Right click on Godot > Properties > Compatibility > Select a Operating System that you think it will work properly > (at the end of the window) Check run as administrator > OK > Test! 😆
Or
Right click on Godot > Solve compatibility problems > Follow the instructions 😉

@akien-mga
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Duplicate of #156, related to #1162.

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