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Godot 1.1 crashing on startup (Win7 32bit) #2267
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@jfmdev Just a blind suggestion: are your drivers up-to-date? Also, are you able to run games/programs that require openGL? |
@bojidar-bg Thanks for the suggestion, but:
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@jfmdev I'm pretty sure I've seen this problem on a friend's machine. (though I don't remember the workaround). Maybe you can try to build from source yourself? @jfmdev ~ BTW, Unity uses DirectX on windows (except if you run it with the --force-opengl flag) 😆 |
@bojidar-bg Yes, I'm 100% sure that's a 32bit machine. By adding some |
@jfmdev Where exactly in the |
I have also build the release 1.0, but the error occurs also in that version. @bojidar-bg in the file So it seems to be some OpenGL implementation bug (not sure if the bug comes from godot or from my graphic card's drivers), so I guess I should go back to Unity until this error disappears magically... |
@jfmdev ~ What about downloading the 1.0 version? Does it work? |
@bojidar-bg Thanks for your help, but it seems that I'm at a dead end: Godot do not works in some Intel GMA based GPUs (source Error while starting godot_win32.exe and Installer Crashes #995 ), so no godot for me... |
@jfmdev Well, installing linux or playing around with virtualbox was always an option..... 😉 |
I have the exact same issue, Windows 7 32 bits , this hardware specs: https://translate.google.com.mx/translate?sl=es&tl=en&js=y&prev=_t&hl=es-419&ie=UTF-8&u=https%3A%2F%2Fpcel.com%2FAcer-5736Z-4359-70825&edit-text=&act=url |
Try to run Godot on compatibility mode and in administrator mode, I had the same problem and this solved it. |
When I try to execute
godot_win32-1.1.stable.exe
, the application crash, showing the message: "godot_win32-1.1.stable.exe has stopped working"In the console (which is opened when executing the .exe file), the next entries are displayed:
The PC specs are the following:
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