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VisualServer methods are not bound #15879
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Probably forgot to bind them. Feel free to do it.
…On Jan 19, 2018 7:34 PM, "Marc" ***@***.***> wrote:
Godot 3.0 master 131cf2581e05897ecb40ad527a01cd9068c58628
I am porting my heightmap module to GDNative, but I noticed many functions
of VisualServer are not available, neither in the C++ bindings, nor in
GDScript to begin with. A bunch of functions are available, but not those I
need:
instance_create
instance_geometry_set_material_override
instance_set_scenario
instance_set_visible
instance_set_scenario
instance_set_transform
instance_set_base
...
The whole instance API?
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Where should I look for those bindings? |
VisualServer::_bind_methods
…On Jan 19, 2018 7:38 PM, "Marc" ***@***.***> wrote:
Where should I look for bindings?
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I noted that some methods are bound twice, like |
Can I add all other missing ones? Multimesh, Immediate, Skeleton, Light, Reflection probe, GI probe, lightmap, particles, camera, environment, scenario |
I added bindings for some VS functions a while ago. I left comments what's left to do: godot/servers/visual_server.cpp Line 1549 in eb9fa02
godot/servers/visual_server.cpp Line 1582 in eb9fa02
About |
@eska014 why call them "force_*" if the base function isn't call that way though? Also |
The |
Godot 3.0 master a1c08b7
I am porting my heightmap module to GDNative, but I noticed many functions of VisualServer are not available, neither in the C++ bindings, nor in GDScript to begin with. A bunch of functions are available, but not those I need:
The whole instance API?
They were available in 2.1.4, not in 3.0
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