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I called popup_centered() twice in a row instead of just once and it started to align to center. I'm trying to trace the reason why the second call centers the dialog.
However, it only happens when adding a script from the Scene dock; creating a script from within the Script editor (File > New Script...) has the dialog centered correctly the first time. I narrowed it down to this line:
Operating system or device, Godot version
Linux Mint 18.3 Sylvia x64, Godot 3.0 f3ad142
Issue description:
The dialog box always seems to appear too far down and to the right:
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