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alpha border issue #10632

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razcore-rad opened this issue Aug 25, 2017 · 11 comments
Closed

alpha border issue #10632

razcore-rad opened this issue Aug 25, 2017 · 11 comments

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@razcore-rad
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Ubuntu 17.04 - Godot v3.0.alpha.custom_build.3ae1cff

Issue description:

Sprites alpha border seems to be bit strange:
image

I used a completely white sprite in the example, there shouldn't be any gray outline.

@novemberist
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Is "Fix Alpha Border" turned on in your import settings?

@razcore-rad
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Yes I tried all options in the import docker, nothing fixes the issue

@Sslaxx
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Sslaxx commented Aug 25, 2017

Don't forget to click on "Re-import"?

@razcore-rad
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I don't think I'm that stupid :)

@novemberist
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Would you mind sharing your sprite? or example project?

@razcore-rad
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Oh right, in game it seems there's no problem, it's only the editor, just checked, still needs to be fixed.
godot-dbg.zip

@novemberist
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novemberist commented Aug 25, 2017

I can confirm this issue.

It should be noted, however, that the sprite is not completely white, but has a significant amount of blur around the edges (which is probably causing this issue)

@himaghnam
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me too

@razcore-rad
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razcore-rad commented Aug 25, 2017

So, I am that stupid, sort of. So turns out I forgot about the stroke (in inkscape) so that's why there was the dark border... sort of. That being said, after fixing the images there still seems to be a problem here.

See attached project; both in editor & running game (for the complete solid white sprite - no blur):
godot-dbg.zip

@HummusSamurai
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FIxed by #12072?

@akien-mga
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Fixed by #12072.

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