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Merge pull request #59880 from m4gr3d/update_resizeable_main
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akien-mga authored Apr 4, 2022
2 parents 22e8e86 + f1a7caf commit f084d50
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Showing 4 changed files with 3 additions and 7 deletions.
2 changes: 1 addition & 1 deletion doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -512,7 +512,7 @@
</member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS and Android.
[b]Note:[/b] This setting is ignored on iOS.
</member>
<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
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3 changes: 1 addition & 2 deletions platform/android/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -863,7 +863,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
bool classify_as_game = p_preset->get("package/classify_as_game");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
bool is_resizeable = p_preset->get("screen/is_resizeable");
bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));

Vector<String> perms;
// Write permissions into the perms variable.
Expand Down Expand Up @@ -1738,7 +1738,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));

r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));

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2 changes: 1 addition & 1 deletion platform/android/export/gradle_export_util.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
"android:resizeableActivity=\"%s\">\n",
bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation,
bool_to_string(p_preset->get("screen/is_resizeable")));
bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
if (uses_xr) {
manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
} else {
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3 changes: 0 additions & 3 deletions platform/android/java_godot_io_wrapper.cpp
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Expand Up @@ -198,14 +198,11 @@ void GodotIOJavaWrapper::hide_vk() {
}

void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
// The Godot Android Editor sets its own orientation via its AndroidManifest
#ifndef TOOLS_ENABLED
if (_set_screen_orientation) {
JNIEnv *env = get_jni_env();
ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
}
#endif
}

int GodotIOJavaWrapper::get_screen_orientation() {
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