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Add a separate
nativeSrcsConfigs
module to handle Android Studio co…
…nstraints for native code editor support.
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest package="org.godotengine.godot" /> |
1 change: 1 addition & 0 deletions
1
platform/android/java/lib/CMakeLists.txt → ...oid/java/nativeSrcsConfigs/CMakeLists.txt
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## Native sources configs | ||
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This is a non functional Android library used to provide Android Studio editor support to the Godot project native files. | ||
Nothing else should be added to this library. |
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// Non functional android library used to provide Android Studio editor support to the project. | ||
plugins { | ||
id 'com.android.library' | ||
} | ||
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android { | ||
compileSdkVersion versions.compileSdk | ||
buildToolsVersion versions.buildTools | ||
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defaultConfig { | ||
minSdkVersion versions.minSdk | ||
targetSdkVersion versions.targetSdk | ||
} | ||
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compileOptions { | ||
sourceCompatibility versions.javaVersion | ||
targetCompatibility versions.javaVersion | ||
} | ||
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packagingOptions { | ||
exclude 'META-INF/LICENSE' | ||
exclude 'META-INF/NOTICE' | ||
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// Should be uncommented for development purpose within Android Studio | ||
// doNotStrip '**/*.so' | ||
} | ||
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sourceSets { | ||
main { | ||
manifest.srcFile 'AndroidManifest.xml' | ||
} | ||
} | ||
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externalNativeBuild { | ||
cmake { | ||
path "CMakeLists.txt" | ||
} | ||
} | ||
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libraryVariants.all { variant -> | ||
def buildType = variant.buildType.name.capitalize() | ||
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def taskPrefix = "" | ||
if (project.path != ":") { | ||
taskPrefix = project.path + ":" | ||
} | ||
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// Disable the externalNativeBuild* task as it would cause build failures since the cmake build | ||
// files is only setup for editing support. | ||
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType | ||
} | ||
} | ||
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dependencies {} |
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@@ -3,3 +3,4 @@ rootProject.name = "Godot" | |
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include ':app' | ||
include ':lib' | ||
include ':nativeSrcsConfigs' |