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Travis: Drop support for coverity_scan, we do not use it
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The UX is pretty bad, and the fact that all reports are private by
default with no option to make them public makes Coverity Scan hardly
usable in a community-driven project.
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akien-mga committed Nov 19, 2019
1 parent 7a0228f commit 95f1f4e
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9 changes: 0 additions & 9 deletions .travis.yml
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Expand Up @@ -47,15 +47,6 @@ matrix:
- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild, nuget]

coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: [email protected]
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan

- name: Linux export template (release, Clang)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
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