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Merge pull request #17247 from poke1024/canvas-select-prio
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In CanvasItemEditor, prioritize selected items when dragging
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akien-mga authored Mar 5, 2018
2 parents ce6b7ef + ced694e commit 91ed678
Showing 1 changed file with 16 additions and 1 deletion.
17 changes: 16 additions & 1 deletion editor/plugins/canvas_item_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1681,7 +1681,22 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
_find_canvas_items_at_pos(click, scene, selection, 1);
_find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0);

for (int i = 0; i < selection.size(); i++) {
if (editor_selection->is_selected(selection[i].item)) {
// Drag the node(s) if requested
List<CanvasItem *> selection = _get_edited_canvas_items();

drag_type = DRAG_ALL;
drag_selection = selection;
drag_from = click;
_save_canvas_item_state(drag_selection);

return true;
}
}

if (!selection.empty())
canvas_item = selection[0].item;

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