Skip to content

Commit

Permalink
AnimatedSprite Fix updating inspector when SpriteFrames is modified
Browse files Browse the repository at this point in the history
  • Loading branch information
kleonc committed Jul 13, 2022
1 parent 3f02013 commit 8ae246f
Show file tree
Hide file tree
Showing 4 changed files with 53 additions and 24 deletions.
3 changes: 1 addition & 2 deletions editor/editor_inspector.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1448,8 +1448,7 @@ void EditorInspector::update_tree() {
String group_base;
VBoxContainer *category_vbox = nullptr;

List<PropertyInfo>
plist;
List<PropertyInfo> plist;
object->get_property_list(&plist, true);

HashMap<String, VBoxContainer *> item_path;
Expand Down
45 changes: 40 additions & 5 deletions editor/plugins/sprite_frames_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -744,15 +744,19 @@ void SpriteFramesEditor::_animation_name_edited() {
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);

for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}

undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}

undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");

edited_anim = new_name;
edited_anim = name;

undo_redo->commit_action();
}
Expand All @@ -774,8 +778,14 @@ void SpriteFramesEditor::_animation_add() {
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");

// Assign the newly added animation to the edited anim sprite and to all other anim sprites having invalid animation.
Object *edited_anim_sprite = EditorNode::get_singleton()->get_inspector()->get_edited_object();
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
StringName current = E->get()->call("get_animation");
if (frames->has_animation(current) && E->get() != edited_anim_sprite) {
continue;
}

undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
Expand Down Expand Up @@ -810,10 +820,35 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
Ref<Texture> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}

StringName new_edited_anim = StringName();

List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();

// If removing not the last animation, make the first animation left the new edited one.
if (anim_names.size() > 1) {
new_edited_anim = edited_anim != anim_names.front()->get() ? anim_names.front()->get() : anim_names.front()->next()->get();

List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));

for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}

undo_redo->add_do_method(E->get(), "set_animation", new_edited_anim);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
}

undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");

edited_anim = StringName();
edited_anim = new_edited_anim;

undo_redo->commit_action();
}
Expand Down
27 changes: 12 additions & 15 deletions scene/2d/animated_sprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -147,21 +147,24 @@ void SpriteFrames::clear(const StringName &p_anim) {

void SpriteFrames::clear_all() {
animations.clear();
add_animation("default");
add_animation("default"); // Also emits changed.
}

void SpriteFrames::add_animation(const StringName &p_anim) {
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");

animations[p_anim] = Anim();
animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
emit_changed();
}

bool SpriteFrames::has_animation(const StringName &p_anim) const {
return animations.has(p_anim);
}
void SpriteFrames::remove_animation(const StringName &p_anim) {
animations.erase(p_anim);
if (animations.erase(p_anim)) {
emit_changed();
}
}

void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
Expand All @@ -172,17 +175,7 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
animations.erase(p_prev);
animations[p_next] = anim;
animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
}

Vector<String> SpriteFrames::_get_animation_list() const {
Vector<String> ret;
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
ret.push_back(E->get());
}

return ret;
emit_changed();
}

void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
Expand Down Expand Up @@ -571,8 +564,12 @@ bool AnimatedSprite::is_flipped_v() const {

void AnimatedSprite::_res_changed() {
set_frame(frame);
_change_notify("frame");
_change_notify("animation");

// Calling _change_notify("frame") and _change_notify("animation") instead wouldn't
// make EditorInspector trigger calls to _validate_property(property) which would
// lead to not updating valid values for "frame" and "animation" properties.
_change_notify();

update();
}

Expand Down
2 changes: 0 additions & 2 deletions scene/2d/animated_sprite.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,8 +58,6 @@ class SpriteFrames : public Resource {
Array _get_animations() const;
void _set_animations(const Array &p_animations);

Vector<String> _get_animation_list() const;

protected:
static void _bind_methods();

Expand Down

0 comments on commit 8ae246f

Please sign in to comment.