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Merge pull request #56305 from Calinou/rename-lod-threshold
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akien-mga authored Jan 4, 2022
2 parents ff211c8 + df09bc3 commit 851fb16
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Showing 34 changed files with 130 additions and 130 deletions.
2 changes: 1 addition & 1 deletion doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1739,7 +1739,7 @@
<member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe]. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member rendering/mesh_lod/lod_change/threshold_pixels] to improve performance at the cost of geometry detail.
[b]Note:[/b] [member rendering/mesh_lod/lod_change/threshold_pixels] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
[b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.lod_threshold] on the root [Viewport].
[b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.mesh_lod_threshold] on the root [Viewport].
</member>
<member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2">
</member>
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8 changes: 4 additions & 4 deletions doc/classes/ReflectionProbe.xml
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Expand Up @@ -41,13 +41,13 @@
<member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false">
If [code]true[/code], reflections will ignore sky contribution.
</member>
<member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
[b]Note:[/b] [member lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
</member>
<member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
[b]Note:[/b] [member mesh_lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
</member>
<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3(0, 0, 0)">
Sets the origin offset to be used when this [ReflectionProbe] is in [member box_projection] mode. This can be set to a non-zero value to ensure a reflection fits a rectangle-shaped room, while reducing the amount of objects that "get in the way" of the reflection.
</member>
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10 changes: 5 additions & 5 deletions doc/classes/RenderingServer.xml
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Expand Up @@ -2535,19 +2535,19 @@
Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity].
</description>
</method>
<method name="reflection_probe_set_lod_threshold">
<method name="reflection_probe_set_max_distance">
<return type="void" />
<argument index="0" name="probe" type="RID" />
<argument index="1" name="pixels" type="float" />
<argument index="1" name="distance" type="float" />
<description>
Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance].
</description>
</method>
<method name="reflection_probe_set_max_distance">
<method name="reflection_probe_set_mesh_lod_threshold">
<return type="void" />
<argument index="0" name="probe" type="RID" />
<argument index="1" name="distance" type="float" />
<argument index="1" name="pixels" type="float" />
<description>
Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance].
</description>
</method>
<method name="reflection_probe_set_origin_offset">
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6 changes: 3 additions & 3 deletions doc/classes/Viewport.xml
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Expand Up @@ -215,10 +215,10 @@
</member>
<member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true">
</member>
<member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member lod_threshold] to improve performance at the cost of geometry detail.
<member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail.
To control this property on the root viewport, set the [member ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels] project setting.
[b]Note:[/b] [member lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
[b]Note:[/b] [member mesh_lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
</member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0">
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive.
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2 changes: 1 addition & 1 deletion drivers/gles3/rasterizer_scene_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_inst
void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
}

void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
}

void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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2 changes: 1 addition & 1 deletion drivers/gles3/rasterizer_scene_gles3.h
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Expand Up @@ -196,7 +196,7 @@ class RasterizerSceneGLES3 : public RendererSceneRender {

void voxel_gi_set_quality(RS::VoxelGIQuality) override;

void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;

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4 changes: 2 additions & 2 deletions drivers/gles3/rasterizer_storage_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2283,10 +2283,10 @@ void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance)
void RasterizerStorageGLES3::update_mesh_instances() {
}

void RasterizerStorageGLES3::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
}

float RasterizerStorageGLES3::reflection_probe_get_lod_threshold(RID p_probe) const {
float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
return 0.0;
}

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4 changes: 2 additions & 2 deletions drivers/gles3/rasterizer_storage_gles3.h
Original file line number Diff line number Diff line change
Expand Up @@ -809,8 +809,8 @@ class RasterizerStorageGLES3 : public RendererStorage {
void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
void mesh_instance_check_for_update(RID p_mesh_instance) override;
void update_mesh_instances() override;
void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override;
float reflection_probe_get_lod_threshold(RID p_probe) const override;
void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;

void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;

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4 changes: 2 additions & 2 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -522,8 +522,8 @@ void EditorNode::_update_from_settings() {
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);

float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);

RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
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4 changes: 2 additions & 2 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2688,8 +2688,8 @@ void Node3DEditorViewport::_project_settings_changed() {
const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
viewport->set_use_occlusion_culling(use_occlusion_culling);

const float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
viewport->set_lod_threshold(lod_threshold);
const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
viewport->set_mesh_lod_threshold(mesh_lod_threshold);
}

void Node3DEditorViewport::_notification(int p_what) {
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16 changes: 8 additions & 8 deletions scene/3d/reflection_probe.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -76,13 +76,13 @@ float ReflectionProbe::get_max_distance() const {
return max_distance;
}

void ReflectionProbe::set_lod_threshold(float p_pixels) {
lod_threshold = p_pixels;
RS::get_singleton()->reflection_probe_set_lod_threshold(probe, p_pixels);
void ReflectionProbe::set_mesh_lod_threshold(float p_pixels) {
mesh_lod_threshold = p_pixels;
RS::get_singleton()->reflection_probe_set_mesh_lod_threshold(probe, p_pixels);
}

float ReflectionProbe::get_lod_threshold() const {
return lod_threshold;
float ReflectionProbe::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}

void ReflectionProbe::set_extents(const Vector3 &p_extents) {
Expand Down Expand Up @@ -207,8 +207,8 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);

ClassDB::bind_method(D_METHOD("set_lod_threshold", "ratio"), &ReflectionProbe::set_lod_threshold);
ClassDB::bind_method(D_METHOD("get_lod_threshold"), &ReflectionProbe::get_lod_threshold);
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold);

ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
Expand Down Expand Up @@ -240,7 +240,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");

ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,Constant Color"), "set_ambient_mode", "get_ambient_mode");
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6 changes: 3 additions & 3 deletions scene/3d/reflection_probe.h
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ class ReflectionProbe : public VisualInstance3D {
AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
Color ambient_color = Color(0, 0, 0);
float ambient_color_energy = 1.0;
float lod_threshold = 1.0;
float mesh_lod_threshold = 1.0;

uint32_t cull_mask = (1 << 20) - 1;
UpdateMode update_mode = UPDATE_ONCE;
Expand Down Expand Up @@ -88,8 +88,8 @@ class ReflectionProbe : public VisualInstance3D {
void set_max_distance(float p_distance);
float get_max_distance() const;

void set_lod_threshold(float p_pixels);
float get_lod_threshold() const;
void set_mesh_lod_threshold(float p_pixels);
float get_mesh_lod_threshold() const;

void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
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4 changes: 2 additions & 2 deletions scene/main/scene_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1355,9 +1355,9 @@ SceneTree::SceneTree() {
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
root->set_use_occlusion_culling(use_occlusion_culling);

float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
float mesh_lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
root->set_lod_threshold(lod_threshold);
root->set_mesh_lod_threshold(mesh_lod_threshold);

bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel", false);
root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
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18 changes: 9 additions & 9 deletions scene/main/viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2833,13 +2833,13 @@ bool Viewport::is_using_debanding() const {
return use_debanding;
}

void Viewport::set_lod_threshold(float p_pixels) {
lod_threshold = p_pixels;
RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold);
void Viewport::set_mesh_lod_threshold(float p_pixels) {
mesh_lod_threshold = p_pixels;
RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold);
}

float Viewport::get_lod_threshold() const {
return lod_threshold;
float Viewport::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}

void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
Expand Down Expand Up @@ -3634,8 +3634,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);

ClassDB::bind_method(D_METHOD("set_lod_threshold", "pixels"), &Viewport::set_lod_threshold);
ClassDB::bind_method(D_METHOD("get_lod_threshold"), &Viewport::get_lod_threshold);
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);

ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);

Expand Down Expand Up @@ -3685,7 +3685,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
Expand Down Expand Up @@ -3825,7 +3825,7 @@ Viewport::Viewport() {
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);

set_lod_threshold(lod_threshold);
set_mesh_lod_threshold(mesh_lod_threshold);

String id = itos(get_instance_id());
input_group = "_vp_input" + id;
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