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Prevents OS::get_ticks_usec() from going backwards in time due to OS …
…bugs. On some hardware / OSes calls to timing APIs may occasionally falsely give the impression time is running backwards (e.g. QueryPerformanceCounter). This can cause bugs in any Godot code that assumes time always goes forwards. This PR simply records the previous time returned by the OS, and returns the previous time if the new time is earlier than the previous time. May fix #31837, #25166, #27887.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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