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Implemented hint_range for VisualShaderNodeScalarUniform
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" version="4.0"> | ||
<brief_description> | ||
A scalar uniform to be used within the visual shader graph. | ||
</brief_description> | ||
<description> | ||
Translated to [code]uniform float[/code] in the shader language. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<methods> | ||
</methods> | ||
<members> | ||
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeScalarUniform.Hint" default="0"> | ||
A hint applied to the uniform, which controls the values it can take when set through the inspector. | ||
</member> | ||
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0"> | ||
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP]. | ||
</member> | ||
<member name="min" type="float" setter="set_min" getter="get_min" default="0.0"> | ||
Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP]. | ||
</member> | ||
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1"> | ||
Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP]. | ||
</member> | ||
</members> | ||
<constants> | ||
<constant name="HINT_NONE" value="0" enum="Hint"> | ||
No hint used. | ||
</constant> | ||
<constant name="HINT_RANGE" value="1" enum="Hint"> | ||
A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code. | ||
</constant> | ||
<constant name="HINT_RANGE_STEP" value="2" enum="Hint"> | ||
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. | ||
</constant> | ||
</constants> | ||
</class> |
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