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* SkeletonModificationStack2D can be now be configured to run in either _process or _physics_process. This allows for using physics functions and space states with IK. * Skeleton will only execute on _process or _physics_process, based on what the stack is set to. * I intially tried to have each individual modification where it could be set to run in _process or _physics_process, but I was running into issues. This may be workaroundable though. * I may take another shot at trying to get this to work on a per-modifier basis later. * *Jiggle 2D can now be configured to be aware of physics colliders in the scene*! * This only works when the stack is set to run in _physics_process * This only affects the motion of the jiggle bones. It will not react to a collider that is moved into its position, but it will no longer move itself into collision objects with the jiggle modifier's motion. * I added options to configure this setting, including changing the collision mask.
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