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Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only #6001

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merged 2 commits into from
Aug 5, 2022

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@MJacred MJacred commented Jul 29, 2022

fixes godotengine/godot#61685

except a fix on either Godot or Blender's exporter is intended

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MJacred commented Jul 29, 2022

Should I also add a warning that imported blend shape animations are dysfunctional for Godot 3.x (godotengine/godot#38443) and (probably) fixed in Godot 4 (godotengine/godot#53865)?

@mhilbrunner mhilbrunner merged commit 5c9ad8d into godotengine:master Aug 5, 2022
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mhilbrunner commented Aug 5, 2022

Thanks and congrats on your first contribution to Godot's docs!

Should I also add a warning that imported blend shape animations are dysfunctional for Godot 3.x and (probably) fixed in Godot 4?

A separate PR to do that would be welcome, it should go against the 3.5 branch on here instead of master.

rsubtil pushed a commit to rsubtil/godot-docs that referenced this pull request Apr 11, 2023
…d Export Deformation Bones Only (godotengine#6001)

* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <[email protected]>
Co-authored-by: Hugo Locurcio <[email protected]>
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3.4.4 Shape keys lead to incorrect shading GLES3
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