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'Navigation Polygon 2D' ported to Godot 4.1.1
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Alex2782 committed Sep 21, 2023
1 parent 1113baf commit 69ce9eb
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11 changes: 5 additions & 6 deletions 2d/navigation/README.md
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# Navigation Polygon 2D

Example of using 2D navigation using a
[`NavigationPolygon`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygon.html)
in a [`NavigationPolygonInstance`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygoninstance.html) node.
It uses the 2D navigation API to request a path between two points,
and then traverses the resulting path.
Example of using 2D navigation using:
- [`NavigationRegion2D`](https://docs.godotengine.org/en/latest/classes/class_navigationregion2d.html)
- [`NavigationPolygon`](https://docs.godotengine.org/en/latest/classes/class_navigationpolygon.html)
- [`NavigationAgent2D`](https://docs.godotengine.org/en/latest/classes/class_navigationagent2d.html)

Language: GDScript

Renderer: GLES 2
Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117

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2 changes: 1 addition & 1 deletion 2d/navigation/character.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/character.png-7a996d3b758d22c506b76a7c1539128
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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27 changes: 27 additions & 0 deletions 2d/navigation/character_navigation.gd
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extends CharacterBody2D


var movement_speed: float = 200.0
@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D


func _ready():
# These values need to be adjusted for the actor's speed
# and the navigation layout.
navigation_agent.path_desired_distance = 2.0
navigation_agent.target_desired_distance = 2.0


func set_movement_target(movement_target: Vector2):
navigation_agent.target_position = movement_target


func _physics_process(_delta):
if navigation_agent.is_navigation_finished():
return

var current_agent_position: Vector2 = global_position
var next_path_position: Vector2 = navigation_agent.get_next_path_position()

velocity = current_agent_position.direction_to(next_path_position) * movement_speed
move_and_slide()
32 changes: 0 additions & 32 deletions 2d/navigation/level.tscn

This file was deleted.

2 changes: 1 addition & 1 deletion 2d/navigation/map.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/map.png-9eea34967fae34f4388f4a32a16da936.ctex
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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53 changes: 7 additions & 46 deletions 2d/navigation/navigation.gd
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@@ -1,60 +1,21 @@
extends Node2D

@export var character_speed: float = 400.0
var path = []

@onready var character = $Character

#var navmap = NavigationServer2D.map_create()


func _ready():
pass
#NavigationServer2D.region_set_map(navmap, $NavigationRegion2d.get_rid())


func _process(delta):
character.position = $NavigationAgent2d.get_next_location()
var walk_distance = character_speed * delta
#move_along_path(walk_distance)
var drawpos = Vector2()


# The "click" event is a custom input action defined in
# Project > Project Settings > Input Map tab.
func _unhandled_input(event):
if not event.is_action_pressed("click"):
return
_update_navigation_path(Vector2(), get_local_mouse_position())
navigate_to(get_local_mouse_position())

#func move_along_path(distance):
# return
# var last_point = character.position
# while path.size():
# var distance_between_points = last_point.distance_to(path[0])
# # The position to move to falls between two points.
# if distance <= distance_between_points:
# character.position = last_point.lerp(path[0], distance / distance_between_points)
# return
# # The position is past the end of the segment.
# distance -= distance_between_points
# last_point = path[0]
# path.remove(0)
# # The character reached the end of the path.
# character.position = last_point
# set_process(false)

var drawpos = Vector2()
func _update_navigation_path(start_position, end_position):
# get_simple_path is part of the Node2D class.
# It returns a PackedVector2Array of points that lead you
# from the start_position to the end_position.
$NavigationAgent2d.set_target_location(end_position)
drawpos = end_position
func navigate_to(pos):
$Character/NavigationAgent2D.target_position = pos
drawpos = pos
queue_redraw()
# The first point is always the start_position.
# We don't need it in this example as it corresponds to the character's position.
#path.remove(0)
#set_process(true)


func _draw():
draw_circle(drawpos, 10, Color.RED)
draw_circle(drawpos, 5, Color.RED)
37 changes: 37 additions & 0 deletions 2d/navigation/navigation.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bjgad00c2xiuc"]

[ext_resource type="Script" path="res://navigation.gd" id="1_j3vjp"]
[ext_resource type="Texture2D" uid="uid://bk26gi6qsuh18" path="res://map.png" id="2_nxfkp"]
[ext_resource type="NavigationPolygon" uid="uid://bk5r48dcijlqt" path="res://navigation_polygon.res" id="3_6c0vu"]
[ext_resource type="Script" path="res://character_navigation.gd" id="3_abq88"]
[ext_resource type="Texture2D" uid="uid://b0wokaenwu7pj" path="res://character.png" id="4_55b5j"]

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_7hahy"]
radius = 7.0
height = 22.0

[node name="Navigation" type="Node2D"]
script = ExtResource("1_j3vjp")

[node name="Map" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(400, 302)
texture = ExtResource("2_nxfkp")

[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = ExtResource("3_6c0vu")

[node name="Character" type="CharacterBody2D" parent="."]
position = Vector2(210, 138)
script = ExtResource("3_abq88")

[node name="Sprite2D" type="Sprite2D" parent="Character"]
position = Vector2(0, -3)
scale = Vector2(0.3, 0.3)
texture = ExtResource("4_55b5j")

[node name="CollisionShape2D" type="CollisionShape2D" parent="Character"]
position = Vector2(0, -3)
shape = SubResource("CapsuleShape2D_7hahy")

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="Character"]
Binary file added 2d/navigation/navigation_polygon.res
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8 changes: 4 additions & 4 deletions 2d/navigation/project.godot
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Expand Up @@ -14,10 +14,10 @@ config/name="Navigation Polygon 2D"
config/description="Example of using 2D navigation using a NavigationPolygon in a
NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("2d", "ai", "demo", "official")
run/main_scene="res://navigation.tscn"
config/features=PackedStringArray("4.1")
config/icon="res://icon.webp"

[display]

Expand All @@ -29,7 +29,7 @@ window/stretch/aspect="expand"

click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}

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