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design: describe the dice bytecode interpreter
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# Proposal: Design of a bytecode interpreter for Go | ||
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Author: Sebastien Binet | ||
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Last updated: 2016-08-26 | ||
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Discussion at https://github.com/go-interpreter/proposal/issue/1. | ||
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## Abstract | ||
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We propose to design and implement a bytecode interpreter for Go, | ||
which will be the foundation for a Go [REPL](https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop). | ||
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## Background | ||
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It is common in science or exploratory work to iterate on a piece of code | ||
to solve a given problem. | ||
Having an interactive conversation with your program, _via_ an interactive | ||
prompt (aka a REPL), greatly speeds up such exploratory work: one can easily | ||
iterate on various algorithms, modifying the state of your program and data, | ||
and write new types and functions to _e.g._ plot the new state of your data. | ||
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A side benefit of such an interpreter is the ability to embed it inside | ||
a Go application and provide both scriptability and extensibility. | ||
Designing such an API is outside the perimeter of this proposal. | ||
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There are currently already partial solutions or whole implementations | ||
of a Go REPL on the market but none of those meets the following requirements: | ||
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- easy `go get` installation | ||
- implement the whole Go language | ||
- be a real REPL, not just an "on-the-fly re-compilation + re-run the whole snippet" approach | ||
- JIT-able | ||
- performant | ||
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## Proposal | ||
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We propose to break the complicated issue of bringing a complete interpreter | ||
for Go (interactivity, whole-program interpretation, runtime, native functions, | ||
external functions, JITing, parsing source code, ...) into small pieces. | ||
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The current proposal only deals with describing the bytecode interpreter | ||
(its overall design and its components), the opcodes and instructions which | ||
can be found in a bytecode stream and how these bytecodes can be interpreted and | ||
acted upon by the interpreter. | ||
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There are many ways to implement an interpreter and as many options | ||
for the interpretation process: | ||
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1. directly interpret from the source code | ||
2. interpret the source code after it has been transformed into an AST | ||
3. compile statements into bytecode instructions that are then executed | ||
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We propose to go with option 3). | ||
Option 1) doesn't lend itself to optimizations nor very efficient execution. | ||
Option 2) is somewhat better: there are ways to programmatically manipulate | ||
and transform an AST. | ||
But with option 3) we should be able to reuse the whole corpus of optimizations | ||
coming from the new SSA backend of the official `gc` Go compiler. | ||
As explained in Rob Pike's talk at GopherCon-2016: ["The Design of the Go Assembler"](https://talks.golang.org/2016/asm.slide), | ||
the `cmd/internal/obj` package can be seen as a rather portable assembly language. | ||
This paves the way for considering it as a portable intermediate representation | ||
(IR) of Go code. | ||
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The proposal is thus to use this conduit as the general infrastructure to | ||
generate the opcodes and bytecode for the new Go VM. | ||
The concrete _modus_ _operandi_ for leveraging `cmd/internal/obj` and | ||
the whole `gc` compiler infrastructure might still need to be properly fleshed | ||
out, but here are the current options: | ||
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- create a proper `GOARCH` architecture directly under `cmd/internal` like | ||
the other `GOARCH=amd64`, `GOARCH=s390x`, etc... architectures and aim for | ||
Go 1.8, (we would need to declare our plans [here](https://groups.google.com/forum/#!topic/golang-dev/098vr4999Tk)) | ||
- vendor `cmd/compiler` at a given Go version (_e.g._ 1.7) and work off it, | ||
aiming for integration at a later date (if at all possible), | ||
- ??? | ||
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### Instructions, opcodes and bytecode format | ||
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We propose to reuse the opcodes and bytecode format as described in the [Dis VM](http://www.vitanuova.com/inferno/papers/dis.pdf) | ||
specification paper. | ||
The `Dis` VM was able to execute [Limbo](https://en.wikipedia.org/wiki/Limbo_%28programming_language%29) | ||
code. | ||
`Limbo` and `Go` share a common lineage and present similar features | ||
(channels, `select`, garbage collector, packages) so many (if not all) of | ||
the opcodes our VM will need are already present and the instruction set has | ||
been formally described. | ||
The on-disk object file format and overall organization has also been specified | ||
in the above paper. | ||
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We intend to follow the general spirit of the specifications of the `Dis` VM | ||
and condense it inside a package named `dice`. | ||
The implementation of `dice` should be done from first principles, | ||
without looking at the `Dis` source code | ||
This is to ensure that `dice` can be licensed under `BSD-3`. | ||
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The various `opcode`s are listed here: | ||
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``` | ||
00 nop 20 headb 40 mulw 60 blew 80 shrl | ||
01 alt 21 headw 41 mulf 61 bgtw 81 bnel | ||
02 nbalt 22 headp 42 divb 62 bgew 82 bltl | ||
03 goto 23 headf 43 divw 63 beqf 83 blel | ||
04 call 24 headm 44 divf 64 bnef 84 bgtl | ||
05 frame 25 headmp 45 modw 65 bltf 85 bgel | ||
06 spawn 26 tail 46 modb 66 blef 86 beql | ||
07 runt 27 lea 47 andb 67 bgtf 87 cvtlf | ||
08 load 28 indx 48 andw 68 bgef 88 cvtfl | ||
09 mcall 29 movp 49 orb 69 beqc 89 cvtlw | ||
0A mspawn 2A movm 4A orw 6A bnec 8A cvtwl | ||
0B mframe 2B movmp 4B xorb 6B bltc 8B cvtlc | ||
0C ret 2C movb 4C xorw 6C blec 8C cvtcl | ||
0D jmp 2D movw 4D shlb 6D bgtc 8D headl | ||
0E case 2E movf 4E shlw 6E bgec 8E consl | ||
0F exit 2F cvtbw 4F shrb 6F slicea 8F newcl | ||
10 new 30 cvtwb 50 shrw 70 slicela 90 casec | ||
11 newa 31 cvtfw 51 insc 71 slicec 91 indl | ||
12 newcb 32 cvtwf 52 indc 72 indw 92 movpc | ||
13 newcw 33 cvtca 53 addc 73 indf 93 tcmp | ||
14 newcf 34 cvtac 54 lenc 74 indb 94 mnewz | ||
15 newcp 35 cvtwc 55 lena 75 negf 95 cvtrf | ||
16 newcm 36 cvtcw 56 lenl 76 movl 96 cvtfr | ||
17 newcmp 37 cvtfc 57 beqb 77 addl 97 cvtws | ||
18 send 38 cvtcf 58 bneb 78 subl 98 cvtsw | ||
19 recv 39 addb 59 bltb 79 divl 99 lsrw | ||
1A consb 3A addw 5A bleb 7A modl 9A lsrl | ||
1B consw 3B addf 5B bgtb 7B mull 9B eclr | ||
1C consp 3C subb 5C bgeb 7C andl 9C newz | ||
1D consf 3D subw 5D beqw 7D orl 9D newaz | ||
1E consm 3E subf 5E bnew 7E xorl | ||
1F consmp 3F mulb 5F bltw 7F shll | ||
``` | ||
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We reserve the right to rename some of these `opcode`s to better reflect | ||
the naming conventions of our source language, Go. | ||
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### Virtual Machine | ||
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Once a Go package, command or code snippet has been compiled to our `dice` bytecode, | ||
that bytecode needs to be somehow executed. | ||
This job is performed by the `dice.VM` virtual machine: | ||
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```go | ||
package dice | ||
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type VM struct { | ||
frame *frame | ||
globals []reflect.Value | ||
} | ||
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type frame struct { | ||
vm *VM | ||
caller *frame | ||
locals []reflect.Value | ||
pc int // program counter | ||
code []instruction | ||
} | ||
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type instruction struct { | ||
opcode byte | ||
amode byte // address mode | ||
addrs uint64 // operands (src1, src2, dst) | ||
} | ||
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func (vm *VM) run() { | ||
run(vm.frame) | ||
} | ||
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func run(fr *frame) { | ||
for { | ||
code: | ||
for _, code := range fr.code { | ||
switch exec(fr, code) { | ||
case cfReturn: | ||
return | ||
case cfNext: | ||
// fetching next instruction | ||
case cfJump: | ||
break code | ||
} | ||
} | ||
} | ||
} | ||
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func exec(fr *frame, code instruction) cfKind { | ||
switch code.opcode { | ||
case opADDF: | ||
// dst = src1 + src2 | ||
fr.pc++ | ||
case opCALL: | ||
run(&frame{caller:fr, pc:0, code: from(src)}) | ||
case opRET: | ||
// fetch result if any | ||
return cfReturn | ||
case opGO: | ||
go func() { | ||
run(&frame{caller:fr}) | ||
}() | ||
// etc... | ||
} | ||
} | ||
} | ||
``` | ||
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At this moment, the proposal is to be able to byte compile this simple Go package: | ||
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```go | ||
package main | ||
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func add(i, j int) int { | ||
return i+j | ||
} | ||
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func main() {} | ||
``` | ||
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and in a later stage, be able to run `add(40, 2)`. | ||
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## Rationale | ||
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Why do we implement yet another Go interpreter and a REPL? | ||
Aren't there already enough of them? | ||
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Here is a list of alternatives: | ||
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- [llgoi](https://github.com/llvm-mirror/llgo/blob/master/cmd/llgoi/llgoi.go) is a JIT-enabled interpreter built on top of `LLVM` and `llgo`. | ||
The first issue with `llgoi` is the somewhat painfull installation process. | ||
This pain point should be resorbed with time (and also by providing [snap based](https://groups.google.com/forum/#!msg/llgo-dev/ny8MgDlNkng/8kEvgzfuCQAJ) | ||
isntallations of `llgoi`. | ||
But the main issue is that `llgo` development is behind that of the reference | ||
implementation of `Go`: `gc`. | ||
Also, the pace of development of `LLVM` itself (very fast) and the version skew | ||
that may result on users' machines *might* set the scene for difficult user | ||
support and debugging sessions. | ||
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- [ssainterp](https://github.com/go-interpreter/ssainterp) and [ssadump -run](https://godoc.org/golang.org/x/tools/cmd/ssadump) | ||
are based on the SSA suite developped at [golang.org/x/tools/go/ssa](https://godoc.org/golang.org/x/tools/go/ssa). | ||
They are able to parse and interpret a vast majority of valid Go code, | ||
but lack an interactive interpreter mode. | ||
`ssadump` code is also clearly stated as *NOT* meant to be used as a | ||
production-grade interpreter for Go but merely as an adjunct for testing | ||
the SSA construction algorithm. | ||
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- [igo](https://github.com/sbinet/igo) and [go-eval](https://github.com/sbinet/go-eval) | ||
are projects salvaged from the pre `Go-1` era. | ||
`go-eval` does not lend itself easily to compilation optimizations and lacks | ||
support for `imports`, `goroutines`, type creation, ... | ||
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- [gore](https://github.com/motemen/gore) supports the whole Go language but | ||
does not (completely cleanly) preserve state or side effects between | ||
2 interactive commands: `gore` recompiles on-the-fly your Go snippets and | ||
re-executes them. | ||
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It seems necessary to implement some kind of a virtual machine to be able | ||
to provide an efficient and truly interactive interpreter for Go. | ||
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The same question can be also raised about reimplementing a whole new VM. | ||
Couldn't we have somehow reused an already existing VM? | ||
`Python`, `Lua`, `JVM` and `Dis` come to mind. | ||
`Dis` is LGPL and thus not easily integrable in the usual Go ecosystem. | ||
`Python` and `Lua` have more permissive licenses, but their reference | ||
implementation are written in `C`, bringing either performance issues on the | ||
table (`cgo`) or throwing `go-get`-ability out of the window. | ||
There are however `Go` implementations (partial or complete) of these VMs: | ||
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- https://github.com/Shopify/go-lua/blob/master/vm.go | ||
- https://github.com/flowlo/gothon/blob/master/frame.go | ||
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The following issue at this point is the adequacy of their respective VM | ||
instructions sets with the Go language. | ||
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Finally, why do we use the `Dis` VM instructions set, instead of a more recent | ||
or more in vogue set, such as [LLVM bitcode](http://llvm.org/docs/BitCodeFormat.html) | ||
and its associated [LLVM assembly](http://llvm.org/docs/LangRef.html), or the | ||
nascent [`wasm` bytecode](https://webassembly.github.io/) format? | ||
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The `LLVM` solution suffers (to a lesser extent) from the same issues than the `llgoi` approach. | ||
We should note though there exists a pure-Go project to interact with the `LLVM` `IR`: | ||
[llir/llvm](https://github.com/llir/llvm). | ||
This project is still a work in progress at this time of writing (August 2016). | ||
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`wasm` is probably a very strong and sensible option, and poised to take over | ||
the whole web industry. | ||
Unfortunately, there is only a work in progress `C/C++` project at the moment (August 2016), | ||
so it is probably a bit early to write code to target it. | ||
However, `wasm` is definitely a backend to monitor: `gopherjs`, a project transpiling | ||
Go code into `JavaScript` will probably target it at some point. | ||
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## Compatibility - Open issues | ||
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There are a few interesting issues when interpreting Go code in an interactive | ||
fashion. | ||
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1. Should we allow mid-way imports of packages ? | ||
``` | ||
go> slice := []string{"HELLO", "GO"} | ||
go> import "strings" | ||
go> println(strings.ToLower(slice[0])) | ||
``` | ||
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What if `slice` was instead named `strings`? | ||
Should we allow shadowing of variables by package identifiers? | ||
Should we instead re-shadow the package identifier with the variable | ||
identifier? | ||
The latter seems like the more idiomatic Go behaviour, or at least the | ||
behaviour a gopher would expect if she were to write the program in | ||
a compiled environment (_i.e.:_ with `goimports` putting the `import` | ||
statement at the top) | ||
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2. Support for `cgo` and `import "C"` ? | ||
3. Support for packages with assembly ? (from the `stdlib` or otherwise) | ||
4. Calls to `syscalls` ? Should they be somehow recognized and performed | ||
on a dedicated `goroutine`? What should `os.Exit` do? and how? | ||
5. How to efficiently implement iteration over maps? | ||
6. How to implement `unsafe`? Should we? | ||
7. How to implement the definition of new types? | ||
Package `reflect` has some support for this (`StructOf`, `ArrayOf`, ...) but | ||
it currently has no support for defining new interface types nor any new | ||
named types. | ||
8. In an interactive interpreter, how do we define methods for a named type? | ||
When, and how, do we tell the interpreter that the method set of a given | ||
named type is done? | ||
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## Implementation | ||
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1. `dice.{VM,frame,instruction}` implementation leading to the execution | ||
of already decoded instructions, | ||
2. implementation of the bytecode stream decoder, | ||
3. implementation of the bytecode encoder, | ||
4. implementation of the interactive prompt of the REPL (with limitations), | ||
5. implementation of dynamically importing packages at the REPL level. | ||
This probably needs either a working `buildmode=plugin` from the `go` tool, | ||
or a complete handling of dynamically loading bytecode object files. | ||
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