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feat: Adding a lottery to examples #1850

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Adding a gnolotto lottery to the examples r/demo/gnolotto_factory and p/demo/gnolotto, with a README as tutorial in the realm

Contributors' checklist...
  • Added new tests, or not needed, or not feasible
  • Provided an example (e.g. screenshot) to aid review or the PR is self-explanatory
  • Updated the official documentation or not needed
  • No breaking changes were made, or a BREAKING CHANGE: xxx message was included in the description
  • Added references to related issues and PRs
  • Provided any useful hints for running manual tests
  • Added new benchmarks to generated graphs, if any. More info here.

@kazai777 kazai777 requested review from a team as code owners March 27, 2024 12:26
@github-actions github-actions bot added the 🧾 package/realm Tag used for new Realms or Packages. label Mar 27, 2024
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codecov bot commented Mar 27, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 63.43%. Comparing base (8ec556e) to head (63d4d90).

Additional details and impacted files
@@            Coverage Diff             @@
##           master    #1850      +/-   ##
==========================================
+ Coverage   63.30%   63.43%   +0.12%     
==========================================
  Files         548      535      -13     
  Lines       78511    84991    +6480     
==========================================
+ Hits        49704    53916    +4212     
- Misses      25452    27548    +2096     
- Partials     3355     3527     +172     
Flag Coverage Δ
contribs/gnodev 59.94% <ø> (-0.63%) ⬇️
contribs/gnofaucet 14.82% <ø> (ø)
contribs/gnokeykc ?
contribs/gnomd ?
gno.land 67.18% <ø> (ø)
gnovm 67.88% <ø> (ø)
misc/autocounterd ?
misc/genproto ?
misc/genstd 79.72% <ø> (ø)
misc/goscan ?
misc/loop ?
tm2 62.42% <ø> (+0.10%) ⬆️

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@leohhhn leohhhn left a comment

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Thanks for the contribution and tutorial!

I've left comments on which parts can be improved. I suggest that for each conversation, you make a change, and then commit it. This way, reviewers can exactly see where you changed code to match their suggestion. You can copy commit links and paste them into the conversations. Please ping me on Signal when you finish implementing the feedback 🙏

examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/r/demo/gnolotto_factory/README.md Outdated Show resolved Hide resolved
examples/gno.land/r/demo/gnolotto_factory/README.md Outdated Show resolved Hide resolved
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notJoon commented Apr 5, 2024

The tidy CI has failed; please consider running the following commands:

cd examples
make tidy

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@leohhhn leohhhn left a comment

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Hey, I left a second round of reviews. Thanks for working on this.

Now for the hardest part - please try to write tests for the package and the realm. This will make sure that the realm is working correctly, and you will most likely discover some issues while writing the tests.

examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
examples/gno.land/p/demo/gnolotto/gnolotto.gno Outdated Show resolved Hide resolved
Comment on lines +84 to +92
l, _ := lotteryRaw.(*gnolotto.Lottery)

if time.Now().Unix() > l.DrawTime.Unix() {
panic("This lottery has already ended")
}

if len(numbers) != gnolotto.MaxLottoNumbers {
panic("You must select exactly 5 numbers")
}
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Since we want to be careful with how much computation we do in Gno, I suggest you move these simple checks before more complex ones, since there is a chance to exit the transaction early and spend less gas that way.

For example, why would you check if the numbers are unique (costs more) before checking if the number of numbers is correct (costs less)?

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Hey @kazai777, have you had a chance to look at the comments?

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Hey @kazai777, have you had a chance to look at the comments?

Hi @zivkovicmilos , I hadn't seen the comments, I'll have a look :)

@kazai777 kazai777 requested a review from leohhhn August 30, 2024 06:38
@Kouteki Kouteki added the review/triage-pending PRs opened by external contributors that are waiting for the 1st review label Oct 8, 2024
@jefft0 jefft0 added review/triage-pending PRs opened by external contributors that are waiting for the 1st review and removed review/triage-pending PRs opened by external contributors that are waiting for the 1st review labels Oct 8, 2024
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thehowl commented Oct 31, 2024

hey @leohhhn, can you take another look?

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Hey, I left some more comments. Please, do not resolve conversations if you haven't implemented the requested change (ie, this comment). Also, the tests are failing.

Comment on lines +111 to +117
func Draw(lotteryIDStr string) string {
lotteryID, _ := seqid.FromString(lotteryIDStr)
id := lotteryID.Binary()

if std.PrevRealm().Addr() != admin {
panic("Only the admin can draw the winning numbers")
}
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@leohhhn leohhhn Nov 7, 2024

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Exit early if the caller is not the admin; save some gas

}

lotteryRaw, exists := lotteries.Get(id)

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Suggested change


const MaxLottoNumbers = 5

// Adds a new ticket to the lottery
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Can you follow godoc? Start the comment with the func name. Applies for all comments

@@ -0,0 +1,113 @@
package gnolotto
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Can you add a short godoc comment about the package to give a brief intro as to what it's about, what it can be used for?

Comment on lines +31 to +45
sentCoins := std.GetOrigSend()
amount := sentCoins.AmountOf("ugnot")

if prizePool != amount {
panic("Prize pool must match the transaction value")
}

if drawTime < time.Now().Unix() {
panic("Invalid draw time")
}

if std.PrevRealm().Addr() != admin {
panic("Only the admin can create a lottery")
}

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First do checks, then everything else. Check for admin first.

)

// Replace this address with your address
var admin std.Address = "g1jg8mtutu9khhfwc4nxmuhcpftf0pajdhfvsqf5"
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Let's use p/demo/ownable

Comment on lines +25 to +27
func init() {
lotteries = avl.NewTree()
}
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Let's initialize this tree at the declaration, outside of init.


lottery := gnolotto.NewLottery(time.Unix(drawTime, 0), prizePool)

lotteries.Set(lotteryID.Binary(), lottery)
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Why .Binary()? Use .String()

Comment on lines +39 to +59
func (l *Lottery) Draw() {
var blockHeight int64 = std.GetHeight()

l.WinningNumbers = nil
numbersMap := make(map[int]bool)

// Add variability to the pseudo-random number generation
var variabilityFactor int64 = 1

for len(l.WinningNumbers) < MaxLottoNumbers {
simpleSeed := (blockHeight + variabilityFactor*251) % 233280
number := int(simpleSeed%15) + 1 // Ensure number is between 1 and 15

if !numbersMap[number] {
l.WinningNumbers = append(l.WinningNumbers, number)
numbersMap[number] = true
}

variabilityFactor += 13 // Adjusts for increased variability
}
}
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Now that we have p/demo/entropy, let's use that. The main reason someone might check this package out in the examples folder is to check how randomness is done (lottery = random).

return numbers, nil
}

func AreNumberMatching(ticketNumbers, winningNumbers []int) bool {
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This can be a private func

Suggested change
func AreNumberMatching(ticketNumbers, winningNumbers []int) bool {
func areNumberMatching(ticketNumbers, winningNumbers []int) bool {

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jefft0 commented Nov 14, 2024

Hello @kazai777 , do you have response to the latest comments?

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Hello @kazai777 , do you have response to the latest comments?

Hi @jefft0, I didn’t have time to check, I’ll take care of it this week.

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