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create rjson.scl #337
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create rjson.scl #337
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Converting this to draft since it's waiting on a fabric-carpet pr |
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I can't understand some parts of the code well enough to review them.
That's not to say it's bad code, but I cannot understand the reasons behind parts of the code.
Could you put more comments just in general?
if(0, //if you are using an old version, change it to 1 | ||
//workaround for old version | ||
//raw-json string to text |
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can't you use system_info('game_version')
to try and do this automatically?
the function format() is too weak. so i create this scl to improve it.
define:
text-like value: entity, string, text, [will allow item after item_display_name is added]
usage:
import('rjson',...import('rjson'))
added functions:
fset_color/font/insertion/click/format(text-like value to be edit, value)
translate(key, ...with(text-like values))
keybind(key)
hovertext(text-like value as base,text-like value as hover)
examples:
translate('chat.type.text',player,text);
print(fset_font(keybind('key.inventory'),'alt')) //print e in enchanting table font