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Switch to DelaunayTriangulation.Naive
Per noinia/hgeometry#28, occasionally DelaunayTriangulation.DivideAndConquer loops infinitely - in this case, I was able to consistently use the seed 127624940715530481, to generate a dungeon which had the following room centroids: [ Point2 [38.5,3.5] :+ 0 , Point2 [67.0,33.0] :+ 1 , Point2 [46.0,45.5] :+ 2 , Point2 [55.5,42.0] :+ 3 , Point2 [36.0,25.0] :+ 4 , Point2 [76.5,12.0] :+ 5 , Point2 [29.0,26.5] :+ 6 , Point2 [55.0,10.5] :+ 7 ] and cause delaunay triangulation to loop indefinitely (or at least longer than I cared to wait for). Given the size of our graphs switching to naive generation should be fine performance-wise, and avoids the infinite loop.
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