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Problem: collector freezes during characters’ spawning and doesn’t generate any data #29
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GCC-CL.log [1688581843087] : create new fold = data |
Hi Anatolii, I'm not sure what happened to your device, but the following things you can do to figure out the reason:
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Thank you, I will try it |
Hello, I've tried logging to file as you recommended, here is the update on the problem In createcrowd.cpp, the function screenStencilCap contains an infinite cycle, because the rawpath file is never created. Further investigation showed that in main.cpp, in function clear_depth_stencil_view_hook, the program never enters this if-clause, inside of which that rawpath file should have been written. Turns out, desc.Format returns 44, while DXGI_FORMAT_R32G8X24_TYPELESS is 19, so the if-statement turns false. Could you please help me find out why desc.Format != DXGI_FORMAT_R32G8X24_TYPELESS? Could it be because of hardware problems (such as my laptop's GPU specifics) or the directX version\initialization flags? |
Turns out, the problem was indeed caused by my GPU specifics. Some GPUs have a different z-buffer \ stencil format (umautobots/GTAVisionExport#2) Solution: in all scripts I found all (2 in total) mentions of DXGI_FORMAT_R32G8X24_TYPELESS and deleted them. After that, the plugin started working fine |
Solve the problem in [issue 29](#29) caused by GPU specifics.
I have compiled GCC-Collector.asi, put all necessary files (such as SceneDirectorAnim.txt) in game’s root folder, and followed the instruction carefully (choosing level 3). When I restart and press ‘L’, the main character starts falling, camera moves to the selected scene and a set of characters is generated. But then the script freezes with no error. It just stops generating new characters and only 1 file is created (with no images or meta)
The exact structure of my data folder is below:
I have also tried using the pre-compiled GCC-CL.asi from gcc tools, but always got error when pressing ‘L’ like in issues #24 and #5, so I had to recompile it.
Could it be a limitation of my machine, such as not enough memory for the game and the script to work properly?
I would really appreciate your help with repairing the script. My logs will be posted below
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