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Bug: Crash on mission accept screen (kids-1712) #1282
Bug: Crash on mission accept screen (kids-1712) #1282
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WalkthroughThe pull request introduces changes to two files. In Changes
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@@ -109,16 +110,16 @@ class _MissionAcceptanceScreenState extends State<MissionAcceptanceScreen> | |||
return SafeArea( | |||
child: BaseStateConsumer( | |||
cubit: _cubit, | |||
onInitial: (context) => Container(color: Colors.black), | |||
onInitial: (context) => Container(color: FamilyAppTheme.secondary10), |
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (3)
lib/features/family/features/bedtime/presentation/pages/mission_acceptance_screen.dart (3)
118-125
: Consider responsive positioning for the moon imageWhile the explicit positioning at (0,0) works, consider making it responsive to different screen sizes. You could use
MediaQuery.sizeOf(context)
like other widgets in this file.Positioned( - left: 0, - top: 0, + left: MediaQuery.sizeOf(context).width * 0.05, + top: MediaQuery.sizeOf(context).height * 0.05, child: FadeTransition(
Line range hint
83-84
: Remove debug print statementsDebug print statements should be removed before merging to production.
- print('before enter animation started'); _enterAnimationController ..addStatusListener((status) { if (status == AnimationStatus.completed) { - print('enter animation completed'); setState(() { enterAnimationCompleted = true; });Also applies to: 86-91
Line range hint
183-185
: Document or implement empty callbacksThe
onAvatarTapped
callback is commented as "nothing". Either document why it's intentionally empty or remove it if not needed.- onAvatarTapped: (int index) { - //nothing - }, + onAvatarTapped: null, // Avatar interaction disabled during mission acceptanceAlso applies to: 209-211
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (2)
lib/core/enums/country.dart
(1 hunks)lib/features/family/features/bedtime/presentation/pages/mission_acceptance_screen.dart
(2 hunks)
🔇 Additional comments (3)
lib/features/family/features/bedtime/presentation/pages/mission_acceptance_screen.dart (3)
12-12
: LGTM: Import required for theme access
The new import is correctly added and necessary for accessing the FamilyAppTheme
constants.
Line range hint 269-275
: LGTM: Analytics properly implemented
The analytics event is correctly logged only when the long press is completed, providing accurate user interaction tracking.
113-113
: Verify contrast with text elements
The background color change from black to FamilyAppTheme.secondary10
might affect text readability. Please ensure sufficient contrast with text elements, especially the white text used in TitleLargeText
widgets.
✅ Verification successful
Background color change has sufficient contrast with text elements
The background color FamilyAppTheme.secondary10
is defined as Color(0xFF002020)
, which is a very dark teal color (almost black). The text elements in the mission acceptance screen use Colors.white
explicitly, ensuring high contrast. This color combination provides excellent readability and meets accessibility standards.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for other usages of secondary10 to understand its contrast implications
rg "secondary10" --type dart
Length of output: 557
Script:
#!/bin/bash
# Let's check the color definition and any text elements used with this background
ast-grep --pattern 'Color(0xFF002020)'
# Check for any text widgets or styles used in the mission acceptance screen
rg -B 2 -A 2 "Text|style:" lib/features/family/features/bedtime/presentation/pages/mission_acceptance_screen.dart
# Check theme definitions for text colors
rg "text|Text" lib/features/family/utils/family_app_theme.dart
Length of output: 2089
Summary by CodeRabbit
New Features
MissionAcceptanceScreen
with improved animations and visual feedback.Bug Fixes
Style
MissionAcceptanceScreen
for a better visual presentation.