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Update Guess the secret word screen (KIDS-1610) #1214

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MaikelStuivenberg
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@MaikelStuivenberg MaikelStuivenberg commented Oct 31, 2024

Summary by CodeRabbit

  • New Features

    • Updated prompt during gameplay to "What word do you think you heard?" for improved clarity.
    • Introduced a delay before transitioning to the summary screen after the game ends, enhancing user experience.
    • Added a new state, RedirectToSummary, to streamline navigation to the summary screen.
  • Bug Fixes

    • Removed unnecessary summary saving step during navigation to the GratefulScreen.
  • Refactor

    • Streamlined control flow by eliminating the FunButton and associated functionalities.

@MaikelStuivenberg MaikelStuivenberg requested a review from a team as a code owner October 31, 2024 12:23
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coderabbitai bot commented Oct 31, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request modifies the GuessSecretWordCubit, GuessTheWordCustom, and GuessSecretWordScreen components to enhance user interaction and control flow in the game. Key changes include updating a user prompt, introducing a new state for redirection to a summary screen, and streamlining navigation by removing the summary saving step. The changes collectively improve the transition experience after a game round completes.

Changes

File Path Change Summary
lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart Updated prompt text and enhanced onClickOption method to include game completion logic.
lib/features/family/features/reflect/presentation/models/guess_the_word_custom.dart Added a factory constructor GuessTheWordCustom.redirectToSummary() and a new class RedirectToSummary.
lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart Added RedirectToSummary case for navigation, removed summary saving functionality, and updated navigation method.

Assessment against linked issues

Objective Addressed Explanation
Small text change: "What word do you think you heard?"
Remove the quit and done button
After 2 seconds continue to the next screen after all rounds complete The implementation does not specify a check for all rounds completion.

Possibly related PRs

Suggested reviewers

  • TammiLion

Poem

In the game of words we play,
A prompt now brightens up the day.
With a pause, we take a breath,
Before we dance with joy, not death.
Off to GratefulScreen we glide,
As the rabbit hops with pride! 🐇✨


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@github-actions github-actions bot added the enhancement New feature or request label Oct 31, 2024
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Actionable comments posted: 3

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between e8b8fbc and 072001f.

📒 Files selected for processing (3)
  • lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart (3 hunks)
  • lib/features/family/features/reflect/presentation/models/guess_the_word_custom.dart (1 hunks)
  • lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart (1 hunks)
🔇 Additional comments (6)
lib/features/family/features/reflect/presentation/models/guess_the_word_custom.dart (2)

12-14: LGTM! Clean implementation.

The RedirectToSummary class follows the established pattern and maintains consistency with the existing ShowConfetti implementation.


5-5: LGTM! Verify integration with navigation flow.

The factory constructor follows consistent patterns and supports the auto-transition requirement.

Let's verify the integration with navigation handlers:

✅ Verification successful

Integration with navigation flow verified successfully

The RedirectToSummary state is properly handled in guess_secret_word_screen.dart where it triggers navigation to GratefulScreen using pushReplacement, which aligns with the auto-transition requirement.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check how RedirectToSummary state is handled across the codebase
# Expected: Find handlers in screen/cubit files that process this state

# Search for RedirectToSummary usage
rg "RedirectToSummary" -A 5

# Search for navigation to GratefulScreen
rg "GratefulScreen" -A 5

Length of output: 3786

lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart (1)

19-19: Text update matches requirements

The prompt change aligns with the PR objectives and provides clearer instruction to users.

lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart (3)

53-56: LGTM: Navigation implementation looks good!

The use of pushReplacement instead of push is appropriate here as it prevents users from navigating back to the completed game screen.


Line range hint 65-68: Verify text change implementation

The PR objectives mention changing the prompt to "What word do you think you heard?". The text is currently being rendered through uiModel.text, but we should verify if this change has been implemented in the cubit.

Let's check the text implementation:

#!/bin/bash
# Check where the text is defined in the GuessSecretWordCubit
ast-grep --pattern 'class GuessSecretWordCubit'

Line range hint 8-8: Verify if LeaveGameButton should be removed

The PR objectives mention removing the "quit" button. Should the LeaveGameButton component in the app bar be removed as well?

Let's check if this is the same button:

Also applies to: 41-43

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teeny tiny comment

@MaikelStuivenberg MaikelStuivenberg merged commit cd6bfb2 into develop Oct 31, 2024
1 check passed
@MaikelStuivenberg MaikelStuivenberg deleted the feature/kids-1610-update-guess-the-secret-word-screen branch October 31, 2024 15:33
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2 participants