-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update Guess the secret word screen (KIDS-1610) #1214
Update Guess the secret word screen (KIDS-1610) #1214
Conversation
Caution Review failedThe pull request is closed. WalkthroughThe pull request modifies the Changes
Assessment against linked issues
Possibly related PRs
Suggested reviewers
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 3
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (3)
lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart
(3 hunks)lib/features/family/features/reflect/presentation/models/guess_the_word_custom.dart
(1 hunks)lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart
(1 hunks)
🔇 Additional comments (6)
lib/features/family/features/reflect/presentation/models/guess_the_word_custom.dart (2)
12-14
: LGTM! Clean implementation.
The RedirectToSummary
class follows the established pattern and maintains consistency with the existing ShowConfetti
implementation.
5-5
: LGTM! Verify integration with navigation flow.
The factory constructor follows consistent patterns and supports the auto-transition requirement.
Let's verify the integration with navigation handlers:
✅ Verification successful
Integration with navigation flow verified successfully
The RedirectToSummary state is properly handled in guess_secret_word_screen.dart
where it triggers navigation to GratefulScreen using pushReplacement, which aligns with the auto-transition requirement.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check how RedirectToSummary state is handled across the codebase
# Expected: Find handlers in screen/cubit files that process this state
# Search for RedirectToSummary usage
rg "RedirectToSummary" -A 5
# Search for navigation to GratefulScreen
rg "GratefulScreen" -A 5
Length of output: 3786
lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart (1)
19-19
: Text update matches requirements
The prompt change aligns with the PR objectives and provides clearer instruction to users.
lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart (3)
53-56
: LGTM: Navigation implementation looks good!
The use of pushReplacement
instead of push
is appropriate here as it prevents users from navigating back to the completed game screen.
Line range hint 65-68
: Verify text change implementation
The PR objectives mention changing the prompt to "What word do you think you heard?". The text is currently being rendered through uiModel.text
, but we should verify if this change has been implemented in the cubit.
Let's check the text implementation:
#!/bin/bash
# Check where the text is defined in the GuessSecretWordCubit
ast-grep --pattern 'class GuessSecretWordCubit'
Line range hint 8-8
: Verify if LeaveGameButton should be removed
The PR objectives mention removing the "quit" button. Should the LeaveGameButton
component in the app bar be removed as well?
Let's check if this is the same button:
Also applies to: 41-43
lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart
Outdated
Show resolved
Hide resolved
lib/features/family/features/reflect/presentation/pages/guess_secret_word_screen.dart
Show resolved
Hide resolved
lib/features/family/features/reflect/bloc/guess_secret_word_cubit.dart
Outdated
Show resolved
Hide resolved
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
teeny tiny comment
Summary by CodeRabbit
New Features
RedirectToSummary
, to streamline navigation to the summary screen.Bug Fixes
GratefulScreen
.Refactor
FunButton
and associated functionalities.