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Adrian edited this page Feb 5, 2021
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Zenith is extensible, free and ready to be tinkered with, so we're glad you're here. Take a look at this demo.cpp file to get a feel for how an example game might be setup.
Zenith makes extensive use of the Standard Template Library, so in case otherwise stated, assume that any high level descriptions of data structures or algorithms adhere to STL classes.
Keep reading to get more acquainted with Zenith. This wiki will remain updated as engine development progresses. Enjoy and Godspeed.