Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incompatibility with MIDIQoL or ALL Automatic Saves #72

Open
Rentty23 opened this issue Apr 16, 2022 · 10 comments
Open

Incompatibility with MIDIQoL or ALL Automatic Saves #72

Rentty23 opened this issue Apr 16, 2022 · 10 comments

Comments

@Rentty23
Copy link

Miqol's automation of casting spells in area does not work when the MOD is on, the automatic save roll and damage are not applied.

As everyone knows, MIDIQoL is literally the most common thing in the foundry. Maybe you interesting to see this.

@Rentty23 Rentty23 changed the title Incompatibility with midol Incompatibility with MIDIQoL Apr 16, 2022
@Rentty23
Copy link
Author

image

@Rentty23 Rentty23 changed the title Incompatibility with MIDIQoL Incompatibility with MIDIQoL or ALL Automatic Saves Apr 16, 2022
@Rentty23
Copy link
Author

I just realized that this problem is happening with all saves made automatically, by any mod or macro.

@Rentty23
Copy link
Author

image

@Rentty23
Copy link
Author

it's as if the actors don't have the characteristics to roll, probably a problem in the variable used.

@ra2phoenix
Copy link

You can copy the changes from the PR I submitted in your local copy to fix this issue for the moment. I tested with Better Rolls but it should also fix the issue for Midi.

@Rentty23
Copy link
Author

WORKS FINE! THANKS FOR YOU TIME!

@franckflo
Copy link

It seems the automated saving throws are still not working as of September 2022. Was the change ever implemented in a new version? I tested with the saves implemented by Let me Roll That You and the Token Action HUD: Neither seem to work.

@ra2phoenix
Copy link

ra2phoenix commented Sep 12, 2022 via email

@Skyl3lazer
Copy link

As a note to the people in this thread, I've updated this module to GGMMv3, Foundry v10, and dnd5e 2.1.5+ on this fork. This includes more integration for midi and other similar automation.

https://github.com/Skyl3lazer/giffyglyph-monster-maker-continued

@franckflo
Copy link

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants