Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error #11161
+50
−51
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@netrunnereve This is gonna cause a conflict with #11081. It might also have performance implications on devices that support float16, but if we do want to use float16 in mul_mat_vec shaders, then it has to be split up into a float32 and a float16 variant, similar to mul_mm.