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[d3d12] use plane 1 for stencil only views #5100

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Jan 19, 2024
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1 change: 1 addition & 0 deletions wgpu-hal/src/dx12/view.rs
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ impl crate::TextureViewDescriptor<'_> {

fn aspects_to_plane(aspects: crate::FormatAspects) -> u32 {
match aspects {
crate::FormatAspects::STENCIL => 1,
crate::FormatAspects::PLANE_1 => 1,
crate::FormatAspects::PLANE_2 => 2,
_ => 0,
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