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d3d12: null-check the ComPtr produced by some creation functions #5096
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My understanding is that we shouldn't need to (The d3d12 docs aren't very specific about that), but we have evidence that these functions sometimes leave the resource pointer set to null without returning an error.
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Edit: Nevermind, the stack for this specific bug corresponds to a slightly older wgpu revision that does not check the hresult in |
So, it seems that the docs of:
but not of:
mention something along the lines of:
I don't really understand what they mean by "capability testing" but if we want to treat wgpu/wgpu-hal/src/auxil/dxgi/result.rs Lines 11 to 13 in 063e110
Some relevant resources: |
That's different. We are passing these functions a pointer to a ComPtr. What this part of the docs refers to is that if we pass a null pointer (instead of a pointer to a null pointer), then the API treats it as a dry run. Here we are passing a non-null pointer to a null ComPtr in which case they are meant to populate the ComPtr with some object in case of success. |
Ahh, I see! |
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Looks good to me, we can consolidate the null check and the error check later.
FTR: The hope I've had here is to eventually add some type state that we use instead of the current CC @jimblandy, @cwfitzgerald, @Wumpf. |
…5096) My understanding is that we shouldn't need to (The d3d12 docs aren't very specific about that), but we have evidence that these functions sometimes leave the resource pointer set to null without returning an error.
I think what was happening is that the code in our bindings was creating a texture via |
Description
This PR makes the d3d12 a bit more defensive about the output of Create* functions
My understanding is that we shouldn't need to (although the d3d12 docs aren't very specific about that), but we have evidence that these functions sometimes leave the resource pointer set to null without returning an error.
Checklist
cargo fmt
.cargo clippy
.cargo xtask test
to run tests.