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Thanks to gfx-rs/naga@75692d3, it is now possible to use arrays top level components of a shader, this PR integrates the latest changes from naga to wgpu.
So far, it seems to work fine, but i'm still having an issue: when using the
arrayLength
builtin function on such an array (runtime sized), i have the following error:I've tried to inspect the generated spirv but i'm not really familiar with this, any help appreciated.