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Renaming CommandEncoder::clearBuffer to CommandEncoder::fillBuffer #2174
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Thank you for taking a stab at this! So all that needs to be done here is exposing the method to wgpu-rs |
Ah, alright, I misread part of the discussions over gpuweb haha. |
We had it called |
Another thing is - this API should now be available without any features, previously it was behind a feature. |
oh cool didn't know that this is now in the spec. Nice! |
Alright, but does clear_texture remain under CLEAR_COMMANDS? Also, by gpuweb/gpuweb#2208 comment, |
yes, and we should rename it to CLEAR_TEXTURES, but I can do that later; going to make some changes to it anyways. |
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* fill_buffer does not require CLEAR_BUFFER feature
Okay, so I removed all the previous commits from this branch. They will still remain on my branch (https://github.com/UpsettingBoy/wgpu/tree/cmd-encoder-value) so when the spec adds @Wumpf I left CLEAR_COMMAND untouched for you to change. |
Connections
#2170
Description
This PR addsfill_buffer
to CommandEncoder for Vulkan and D3D12. Metal and GLES yet to be done (I cannot implement them 😢).There are probably some changes to be made, mainly in the d3d12 implementation. e.g There are no deallocations over the CPU only descriptor heap. Also, I think the changes I made for d3d12 FixedSizeHeap might be problematic on multi-threadingscenarios.
EDIT: For now is just a rename to keep up with the spec.
Testing
I only tested this PR with a small change to the
hello-compute
example. No other testing is done :(