Suballocate Buffers in DX12 #2720
Labels
api: dx12
Issues with DX12 or DXGI
area: performance
How fast things go
help required
We need community help to make this happen.
type: enhancement
New feature or request
We currently don't suballocate buffers or textures in DX12, we directly call
CreateCommittedResource
which creates a memory heap for each individual object. This is very slow, we should be suballocating larger heaps and usingCreatePlacedResource
. We would use gpu-alloc for this.The text was updated successfully, but these errors were encountered: