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Allow filtering Unreal events by their crash_type
#44021
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🚨 Warning: This pull request contains Frontend and Backend changes! It's discouraged to make changes to Sentry's Frontend and Backend in a single pull request. The Frontend and Backend are not atomically deployed. If the changes are interdependent of each other, they must be separated into two pull requests and be made forward or backwards compatible, such that the Backend or Frontend can be safely deployed independently. Have questions? Please ask in the |
size-limit report 📦
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…sentry into feat/unreal-crashtype
Co-authored-by: Nar Saynorath <[email protected]>
…sentry into feat/unreal-crashtype
Resolves #38550
Frontend: #44095
Unreal events have
crash_type
as part of their Unreal context that originates fromECrashTypeContext
.I'd like to make it possible to filter by this context.